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2015. 1. 2. 16:39 C# with TCP/IP

프로그램 설명


msdn 사이트에 있는 예제를 조금 수정해서 작성했습니다.

원본 소스는 아래와 같습니다.


비동기 서버 예제 : http://msdn.microsoft.com/ko-kr/library/bew39x2a(v=vs.110).aspx

비동기 클라이언트 예제 : http://msdn.microsoft.com/ko-kr/library/fx6588te(v=vs.110).aspx


윈도우 버전으로 변경하는 중에 서버 소스는 변경할 부분이 별로 없지만 클라이언트 소스는 문제가 여러가지 발생하여 기본 골격을 변경했습니다.


클라이언트 소스에 나오는 부분을 client class 를 만들어 따로 저장 했으며, 화면 부분은 delegate 를 이용해서 진행 상황의 데이타를 보여 주는 구조를 가지고 있습니다. 


client.cs 는 첨부 파일로 올려 놓습니다.

 

Client.cs



실행 후



메시지 전송 후




프로그램 작성 순서


1. 소켓/쓰레드과 관련한 네임스페이스를 서버/클라이언트 모두에 포함 시킵니다.

using System.Net;
using System.Net.Sockets;
using System.Threading;


2. 서버 프로그램

    public partial class MainForm : Form
    {
       // Thread signal.
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        // Golobal Sockeet define for listener 
        public Socket g_listener = null;

        public MainForm()
        {
            InitializeComponent();
            FormClosing += new FormClosingEventHandler(MainForm_FormClosing);
        }

        public void MainForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (g_listener != null)
            {
                g_listener.Close();
                g_listener.Dispose();
            }

            Application.Exit();
        }

        private void btnListen_Click(object sender, EventArgs e)
        {
            // button disabled.
            btnListen.Enabled = false;

            // Data buffer for incoming data
            byte[] bytes = new byte[10240];

            // Establish the local endpoint for the socket
            // The ip address of the computer
            // running the listener is "192.168.0.12" 예제로...
            IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIPAddress()), 11000);

            // Create a TCP/IP socket
            g_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            // Bind the socket to the local endpoint and listen for incoming connections.
            try
            {
                g_listener.Bind(localEndPoint);
                g_listener.Listen(100);

                new Thread(delegate()
                    {
                        while (true)
                        {
                            // Set the event to nonsignaled state
                            allDone.Reset();

                            // Start an asynchronous socket to listen for connections.
                            Invoke((MethodInvoker)delegate
                            {
                                listBox1.Items.Add("Waiting for a connection...");
                            });
                            g_listener.BeginAccept(new AsyncCallback(AcceptCallback), g_listener);

                            // Waiting until a connection is made before continuing.
                            allDone.WaitOne();
                        }
                    }).Start();
            }
            catch (SocketException se)
            {
                MessageBox.Show(string.Format("StartListening [SocketException] Error : {0} ", se.Message.ToString()));
            }
            catch (Exception ex)
            {
                MessageBox.Show(string.Format("StartListening [Exception] Error : {0} ", ex.Message.ToString()));
            }
        }

        public void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = ar.AsyncState as Socket;
            Socket handler = listener.EndAccept(ar);

            // Create the state object
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
        }

        public void ReadCallback(IAsyncResult ar)
        {
            string content = string.Empty;

            // Retrieve the state object and the handler socjet
            // from the asynchronous state object
            StateObject state = ar.AsyncState as StateObject;
            Socket handler = state.workSocket;

            // Read data from the client socket
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far
                state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));

                // Check for end-of-flag tag. If it is no there, 
                // Read more data
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1)
                {
                    // All the data has been read from the
                    // client. Display it on the console.
                    Invoke((MethodInvoker)delegate
                    {
                        content = TruncateLeft(content, content.Length - 5);
                        listBox1.Items.Add(string.Format("Read {0} bytes from socket. Data : {1}", content.Length , content));
                    });

                    // Echo the data back to the client
                    Send(handler, content);
                }
                else
                {
                    // Not all data received. Get more
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
                }
            }
        }

        public void Send(Socket handler, string data)
        {
            // Convert the string data byte data using UTF8 encoding.
            byte[] byteData = Encoding.UTF8.GetBytes(data);

            // Begin sending the data to the remote device.
            handler.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(SendCallback), handler);
        }

        public void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object
                Socket handler = ar.AsyncState as Socket;

                // Complete sending the data to remote device
                int bytesSent = handler.EndSend(ar);
                Invoke((MethodInvoker)delegate
                {
                    listBox1.Items.Add(string.Format("Sent {0} bytes to client", bytesSent));
                    listBox1.Items.Add("");
                });
                
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            catch (SocketException se)
            {
                MessageBox.Show(string.Format("SendCallback [SocketException] Error : {0} ", se.Message.ToString()));
            }
            catch (Exception ex)
            {
                MessageBox.Show(string.Format("SendCallback [Exception] Error : {0} ", ex.Message.ToString()));
            }
        }

        public string TruncateLeft(string value, int maxLength)
        {
            if (string.IsNullOrEmpty(value)) return value;
            return value.Length <= maxLength ? value : value.Substring(0, maxLength);
        }

        // Get local IP
        public string LocalIPAddress()
        {
            IPHostEntry host;
            string localIP = "";
            host = Dns.GetHostEntry(Dns.GetHostName());
            foreach (IPAddress ip in host.AddressList)
            {
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                {
                    localIP = ip.ToString();
                    return localIP;
                }
            }
            return "127.0.0.1";
        }

        private void btnDataClear_Click(object sender, EventArgs e)
        {
            listBox1.Items.Clear();
        }
    }

    // State object for reading client data asynchronously
    public class StateObject
    {
        // Client socket
        public Socket workSocket = null;
        // Size of receive buffer
        public const int BufferSize = 1024;
        // Receive buffer
        public byte[] buffer = new byte[BufferSize];
        // Received data string
        public StringBuilder sb = new StringBuilder();
    }


3. 클라이언트 프로그램

        private Client client;
        public MainForm()
        {
            InitializeComponent();
            FormClosing += new FormClosingEventHandler(MainForm_FormClosing);
        }

        private void client_OnDisconnect(Client sender)
        {
            UpdateUIListBoxInfo("Disconnected");
        }

        private void client_OnReceive(string receiveData)
        {
            string content = string.Format("receiveData : {0}", receiveData);
            UpdateUIListBoxInfo(content);
            UpdateUIListBoxInfo("");
        }

        private void client_OnSend(Client sender, int bytesSent)
        {
            string content = string.Format("Sent {0} bytes to server.", bytesSent);
            UpdateUIListBoxInfo(content);    
        }

        private void client_OnConnect(Client sender, bool connected)
        {
            if (connected)
            {
                UpdateUIListBoxInfo("Connection Accepted.....");
            }
        }
        
        public void MainForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (client.Connected)
                client.Close();

            Application.Exit();
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            client = new Client(txtServerIP.Text);
            client.OnConnect += new Client.OnConnectEventHandler(client_OnConnect);
            client.OnSend += new Client.OnSendEventHandler(client_OnSend);
            client.OnReceive += new Client.OnReceiveEventHandler(client_OnReceive);
            client.OnDisconnect += new Client.OnDisconnectEventHandler(client_OnDisconnect);

            string sendData = txtContent.Text;
            client.StartClient(sendData);
        }

        private void UpdateUIListBoxInfo(string content)
        {
            if (listBox1.InvokeRequired)
            {
                listBox1.BeginInvoke(new MethodInvoker(delegate
                {
                    listBox1.Items.Add(content);
                }));
            }
            else
                listBox1.Items.Add(content);
        }


posted by 따시쿵
2014. 12. 26. 16:47 C# with TCP/IP

프로그램 설명


msdn 사이트에 있는 예제를 조금 수정해서 작성했습니다.

원본 소스는 아래와 같습니다.


비동기 서버 예제 : http://msdn.microsoft.com/ko-kr/library/bew39x2a(v=vs.110).aspx

비동기 클라이언트 예제 : http://msdn.microsoft.com/ko-kr/library/fx6588te(v=vs.110).aspx


비동기로 소켓을 실행하기 위해 ManualResetEvent 클래스를 사용해서 thread 간 통신을 하며, StateObject class 를 만들어서 받을 데이타를 정의하는 부분이 추가 되었으며, 비동기 호출 method 들(beginAccept, beginReceive, beginSend)을 호출합니다.  


다른 부분들은 동기 서버/클라이언트의 추가 함수들을 같이 사용했습니다.(문자열 자르기, 로컬 아이피 가져오기)


초기에 실행하면 다른점이 보이는데 이 부분이 실제로 비동기 호출을 담당하는 부분이며 소켓을 통해서 데이타를 주고 받는 부분이 비동기로 구현되어 있습니다.


실행 후



메시지 전송 후



프로그램 작성 순서


1. 소켓/쓰레드과 관련한 네임스페이스를 서버/클라이언트 모두에 포함 시킵니다.

using System.Net;
using System.Net.Sockets;
using System.Threading;


2. 서버 프로그램


    // State object for reading client data asynchronously
    public class StateObject
    {
        // Client socket
        public Socket workSocket = null;
        // Size of receive buffer
        public const int BufferSize = 1024;
        // Receive buffer
        public byte[] buffer = new byte[BufferSize];
        // Received data string
        public StringBuilder sb = new StringBuilder();
    }

    class Program
    {
        // Thread signal
        public static ManualResetEvent allDone = new ManualResetEvent(false);

        public static string TruncateLeft(string value, int maxLength)
        {
            if (string.IsNullOrEmpty(value)) return value;
            return value.Length <= maxLength ? value : value.Substring(0, maxLength);
        }

        // Get local IP
        public static string LocalIPAddress()
        {
            IPHostEntry host;
            string localIP = "";
            host = Dns.GetHostEntry(Dns.GetHostName());
            foreach (IPAddress ip in host.AddressList)
            {
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                {
                    localIP = ip.ToString();
                    return localIP;
                }
            }
            return "127.0.0.1";
        }

        private static void StartListening()
        {
            // Data buffer for incoming data
            byte[] bytes = new byte[1024];

            // Establish the local endpoint for the socket
            // running the listener is "192.168.0.12" 테스트 아이치
            IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIPAddress()), 11000);


            // Create a TCP/IP socket
            Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            // Bind the socket to the local endpoint and listen for incoming connecions.
            try
            {
                listener.Bind(localEndPoint);
                listener.Listen(100);

                while(true)
                {
                    // Set the event to nonsignaled state
                    allDone.Reset();

                    // Start an asynchronous socket to listen for connections.
                    Console.WriteLine("\nWaiting for a connections...");
                    listener.BeginAccept(new AsyncCallback(AcceptCallback) , listener);

                    // Wait until a connection is made before running
                    allDone.WaitOne();

                }
            }
            catch (SocketException se)
            {
                Console.WriteLine("StartListening[SocketException] Error : {0} ", se.Message.ToString());
            }
            catch (Exception ex)
            {
                Console.WriteLine("StartListening[Exception] Error : {0} ", ex.Message.ToString());
            }

            Console.WriteLine("\nPress ENTER to continue.....\n");
            Console.ReadLine();
        }

        public static void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client socket
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);

            // Create the socket object
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
        }

        public static void ReadCallback(IAsyncResult ar)
        {
            string content = string.Empty;

            // Retrieve the state object and the handler socket
            // from the asynchronous state object
            StateObject state = (StateObject)ar.AsyncState;
            Socket handler = state.workSocket;

            // Read data from the client socket
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far
                state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));

                // Check for end-of-file tag. If it it not there, read more data
                content = state.sb.ToString();
                if (content.IndexOf("<eof>") > -1)
                {
                    // All the data has been read from the
                    // client. DIsplay it on the console.
                    content = TruncateLeft(content, content.Length - 5);
                    Console.WriteLine("Read {0} bytes from socket \nData : {1}", content.Length, content);

                    // Echo the data back to the client                    
                    Send(handler, content);
                }
                else
                {
                    // Not all data received. Get more
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state);
                }
            }
        }

        private static void Send(Socket handler, string data)
        {
            // Convert the string data to bytes data using UTF8 encoding
            byte[] byteData = Encoding.UTF8.GetBytes(data);

            // Being sending the data to the remote device
            handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback) , handler);
        }

        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object
                Socket handler = ar.AsyncState as Socket;

                // Complete sending the data to the remote device
                int bytesSent = handler.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to client.", bytesSent);

                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            catch (SocketException se)
            {
                Console.WriteLine("SendCallback[SocketException] Error : {0} ", se.Message.ToString());
            }
            catch (Exception ex)
            {
                Console.WriteLine("SendCallback[Exception] Error : {0} ", ex.Message.ToString());
            }
        }

        static void Main(string[] args)
        {
            StartListening();
        }
    }


3. 클라이언트 프로그램

    #region State object define
    // State object for receiving data from reomte device
    public class StateObject
    {
        // Client socket
        public Socket workSocket = null;
        // Size of receive buffer
        public const int BufferSize = 256;
        // Receive buffer
        public byte[] buffer = new byte[BufferSize];
        // Received data string
        public StringBuilder sb = new StringBuilder();
    }
    #endregion

    class Program
    {
        // The port number for the remote device
        private const int port = 11000;

        // ManaulResetEvent instances signal completion
        private static ManualResetEvent connectDone = new ManualResetEvent(false);
        private static ManualResetEvent sendDone = new ManualResetEvent(false);
        private static ManualResetEvent receiveDone = new ManualResetEvent(false);

        // The response from the remote device
        private static String response = String.Empty;

        private static void StartClient()
        {
            // Connect to a remote device
            try
            {
                // Establish the remote endpoint for the socket
                // The name of
                // remote device 아이피 "192.168.0.12" : 테스트 목적
                IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse("192.168.0.12"), port);
                
                // Create a TCP/IP socket
                Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

                // Connect to the remote endpoint
                client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
                connectDone.WaitOne();

                // Send user input data to the remote device
                Console.Write("전송할 메시지를 입력해 주세요 : ");
                string sendData = Console.ReadLine() + "<eof>";
                Send(client, sendData);
                sendDone.WaitOne();

                // Receive the response from the remote device.
                Receive(client);
                receiveDone.WaitOne();

                // Write the response to the console
                Console.WriteLine("Response received : {0}", response);

                // Release the socket
                client.Shutdown(SocketShutdown.Both);
                client.Close();
            }
            catch (SocketException se)
            {
                Console.WriteLine("StartClient SocketException Error : {0} ", se.Message.ToString());
            }
            catch (Exception ex)
            {
                Console.WriteLine("StartClient Exception Error : {0} ", ex.Message.ToString());
            }
        }

        private static void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object
                Socket client = (Socket)ar.AsyncState;

                // Complete the connection
                client.EndConnect(ar);

                Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());

                // Signal that the connection has been made
                connectDone.Set();
            }
            catch (SocketException se)
            {
                Console.WriteLine("ConnectCallback SocketException Error : {0} ", se.Message.ToString());
            }
            catch(Exception ex)
            {
                Console.WriteLine("ConnectCallback Exception Error : {0} ", ex.Message.ToString());
            }
        }

        private static void Receive(Socket client)
        {
            try
            {
                // Create the state object
                StateObject state = new StateObject();
                state.workSocket = client;

                // Begin receiving the data from the remote device
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
            }
            catch (SocketException se)
            {
                Console.WriteLine("Receive SocketException Error : {0} ", se.Message.ToString());
            }
            catch (Exception ex)
            {
                Console.WriteLine("Receive Exception Error : {0} ", ex.Message.ToString());
            }
        }

        private static void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the state object and the client socket
                // from the asynchronous state object
                StateObject state = (StateObject)ar.AsyncState;
                Socket client = state.workSocket;

                // Read data from the remote device
                int bytesRead = client.EndReceive(ar);

                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far
                    state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));

                    // Get the rest of the data
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
                }
                else
                {
                    // All the data has arrived; put it in response
                    if (state.sb.Length > 1)
                        response = state.sb.ToString();

                    // Signal that all bytes have been received.
                    receiveDone.Set();
                }

            }
            catch (SocketException se)
            {
                Console.WriteLine("ReceiveCallback SocketException Error : {0} ", se.Message.ToString());
            }
            catch (Exception ex)
            {
                Console.WriteLine("ReceiveCallback Exception Error : {0} ", ex.Message.ToString());
            }
        }

        private static void Send(Socket client, string data)
        {
            // Convert the string data to byte data using UTF8 encoding
            byte[] byteData = Encoding.UTF8.GetBytes(data);

            // Being sending the data to the remote device
            client.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(SendCallback), client);
        }

        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object
                Socket client = ar.AsyncState as Socket;

                // Complete sending the data to the remote device
                int bytesSent = client.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to server", bytesSent);

                // Signal that all bytes have been sent
                sendDone.Set();
            }
            catch (SocketException se)
            {
                Console.WriteLine("SendCallback SocketException Error : {0} ", se.Message.ToString());
            }
            catch (Exception ex)
            {
                Console.WriteLine("SendCallback Exception Error : {0} ", ex.Message.ToString());
            }
        }
        static void Main(string[] args)
        {
            StartClient();
            Console.ReadLine();
        }
    }


posted by 따시쿵
2014. 12. 24. 11:42 C#

하나 이상의 대기 중인 스레드에 이벤트가 발생했음을 알립니다. 이 클래스는 상속될 수 없습니다.


ManualResetEvent 를 사용하여 스레드는 신호를 보냄으로써 서로 통신할 수 있습니다. 일반적으로 이 통신은 다른 스레드가 처리되기 위해 먼저 하나의 스레드가 완료해야 하는 작업과 관련이 있습니다.


하나의 스레드에서 다른 스레드의 처리를 위해 먼저 완료되어야 하는 작업을 시작할 때 Reset을 호출하여 ManualResetEvent를 신호 없음 상태로 설정합니다. 이 스레드는 ManualResetEvent를 제어하는 것으로 간주될 수 있습니다. ManualResetEvent 에 대해 WaitOne을 호출하는 스레드는 차단되며 신호를 기다립니다. 제어 스레드는 해당 작업을 끝나면 Set을 호출하여 대기 중인 스레드가 계속될 수 있음을 알립니다. 대기 중인 모든 스레드는 해제됩니다.


출처 : http://msdn.microsoft.com/ko-kr/library/system.threading.manualresetevent(v=vs.110).aspx



실행 화면



예제 프로그램

       // mre is used to block and relrease threads manually. It is 
        // created in unsignaled state.
        private static ManualResetEvent mre = new ManualResetEvent(false);

        static void Main(string[] args)
        {
            Console.WriteLine("\nStart 3 named threads that block on a ManualResetEvent\n");

            for (int i = 0; i <= 2; i++)
            {
                Thread t = new Thread(ThreadProc);
                t.Name = "Thread_" + i.ToString();
                t.Start();
            }

            #region 테스트1 - Set()
            Thread.Sleep(500);
            Console.WriteLine("\nWhen all three threads have started, press Enter to call Set()\n" +
                              "\nto release all the threads.\n");
            Console.ReadLine();

            mre.Set();

            #endregion

            #region 테스트2 - Reset()
            Thread.Sleep(500);
            Console.WriteLine("\nWhen a ManualResetEvent is signaled, threads that call WaitOne()" +
                              "\ndo not block. Press Enter to show this.\n");
            Console.ReadLine();

            for (int i = 3; i <= 4; i++)
            {
                Thread t = new Thread(ThreadProc);
                t.Name = "Thread_" + i.ToString();
                t.Start();

            }
            Thread.Sleep(500);
            Console.WriteLine("\nPress Enter to call Reset(), so that threads once again block\n" +
                              "\nwhen they call WaitOne\n");
            Console.ReadLine();

            mre.Reset();

            #endregion

            #region 테스트3 - Set()
            //Start a thread that waits on the ManualResetEvent
            Thread t5 = new Thread(ThreadProc);
            t5.Name = "Thread_5";
            t5.Start();

            Thread.Sleep(500);
            Console.WriteLine("\nPress Enter to call Set() and conclude the demo\n");
            Console.ReadLine();

            mre.Set();

            #endregion

            Console.ReadLine();
        }

        private static void ThreadProc()
        {
            string name = Thread.CurrentThread.Name;

            Console.WriteLine(name + " starts and call mre.WaitOne()");

            mre.WaitOne();

            Console.WriteLine(name + " ends");
        }


posted by 따시쿵