UI 파일 : main.cs (서버와 클라이언트가 공통된 UI 를 사용함)
1 2 3 4 5 | public enum QueueType : byte { Download, Upload } |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 | public class TransferQueue { public static TransferQueue CreateUploadQueue(TransferClient client, string fileName) { try { var queue = new TransferQueue(); queue.Filename = Path.GetFileName(fileName); queue.Client = client; queue.Type = QueueType.Upload; queue.FS = new FileStream(fileName, FileMode.Open); queue.Thread = new Thread( new ParameterizedThreadStart(transferProc)); queue.Thread.IsBackground = true ; queue.ID = Program.Rand.Next(); queue.Length = queue.FS.Length; return queue; } catch { return null ; } } public static TransferQueue CreateDownloadQueue(TransferClient client, int id, string saveName, long length) { try { var queue = new TransferQueue(); queue.Filename = Path.GetFileName(saveName); queue.Client = client; queue.Type = QueueType.Download; queue.FS = new FileStream(saveName, FileMode.Create); queue.FS.SetLength(length); queue.Length = length; queue.ID = id; return queue; } catch { return null ; } } private const int FILE_BUFFER_SIZE = 8175; private static byte [] file_buffer = new byte [FILE_BUFFER_SIZE]; private ManualResetEvent pauseEvent; public int ID; public int Progress, LastProgress; public long Transferred; public long Index; public long Length; public bool Running; public bool Paused; public string Filename; public QueueType Type; public TransferClient Client; public Thread Thread; public FileStream FS; private TransferQueue() { pauseEvent = new ManualResetEvent( true ); Running = true ; } public void Start() { Running = true ; Thread.Start( this ); } public void Stop() { Running = false ; } public void Pause() { if (!Paused) { pauseEvent.Reset(); } else { pauseEvent.Set(); } Paused = !Paused; } public void Close() { try { Client.Transfers.Remove(ID); } catch { } Running = false ; FS.Close(); pauseEvent.Dispose(); Client = null ; } public void Write( byte [] bytes, long index) { lock ( this ) { FS.Position = index; FS.Write(bytes, 0, bytes.Length); Transferred += bytes.Length; } } private static void transferProc( object o) { TransferQueue queue = (TransferQueue)o; while (queue.Running && queue.Index < queue.Length) { queue.pauseEvent.WaitOne(); if (!queue.Running) break ; lock (file_buffer) { queue.FS.Position = queue.Index; int read = queue.FS.Read(file_buffer, 0, file_buffer.Length); PacketWriter pw = new PacketWriter(); pw.Write(( byte )Headers.Chunk); pw.Write(queue.ID); pw.Write(queue.Index); pw.Write(read); pw.Write(file_buffer, 0, read); queue.Transferred += read; queue.Index += read; queue.Client.Send(pw.GetBytes()); queue.Progress = ( int )((queue.Transferred * 100) / queue.Length); if (queue.LastProgress < queue.Progress) { queue.LastProgress = queue.Progress; queue.Client.callProgressChanged(queue); } Thread.Sleep(1); } } queue.Close(); } } |
1 2 3 4 5 6 7 8 | public enum Headers : byte { Queue, Start, Stop, pause, Chunk } |
transferClient calss define : 클라이언트 전송 class
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 | public class TransferClient { private Socket _baseSocket; private byte [] _buffer = new byte [8192]; private ConnectCallback _connectCallback; private Dictionary< int , TransferQueue> _transfers = new Dictionary< int , TransferQueue>(); public Dictionary< int , TransferQueue> Transfers { get { return _transfers; } } public bool Closed { get ; private set ; } public string OutputFolder { get ; set ; } public IPEndPoint EndPoint { get ; private set ; } public event TransferEventHandler Queued; public event TransferEventHandler ProgressChanged; public event TransferEventHandler Stopped; public event TransferEventHandler Complete; public event EventHandler Disconnected; public TransferClient() { _baseSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); } public TransferClient(Socket sock) { _baseSocket = sock; EndPoint = (IPEndPoint)_baseSocket.RemoteEndPoint; } public void Connect( string hostName, int port, ConnectCallback callback) { _connectCallback = callback; _baseSocket.BeginConnect(hostName, port, connectionCallback, null ); } private void connectionCallback(IAsyncResult ar) { string error = null ; try { _baseSocket.EndConnect(ar); EndPoint = (IPEndPoint)_baseSocket.RemoteEndPoint; } catch (Exception ex) { error = ex.Message.ToString(); } _connectCallback( this , error); } public void Run() { try { _baseSocket.BeginReceive(_buffer, 0, _buffer.Length, SocketFlags.Peek, receiveCallback, null ); } catch { Close(); } } public void QueueTransfer( string fileName) { try { TransferQueue queue = TransferQueue.CreateUploadQueue( this , fileName); _transfers.Add(queue.ID, queue); PacketWriter pw = new PacketWriter(); pw.Write(( byte )Headers.Queue); pw.Write(queue.ID); pw.Write(queue.Filename); pw.Write(queue.Length); Send(pw.GetBytes()); if (Queued != null ) { Queued( this , queue); } } catch { } } public void StartTransfer(TransferQueue queue) { PacketWriter pw = new PacketWriter(); pw.Write(( byte )Headers.Start); pw.Write(queue.ID); Send(pw.GetBytes()); } public void StopTransfer(TransferQueue queue) { if (queue.Type == QueueType.Upload) { queue.Stop(); } PacketWriter pw = new PacketWriter(); pw.Write(( byte )Headers.Stop); pw.Write(queue.ID); Send(pw.GetBytes()); queue.Close(); } public void PauseTransfer(TransferQueue queue) { if (queue.Type == QueueType.Upload) { queue.Pause(); return ; } PacketWriter pw = new PacketWriter(); pw.Write(( byte )Headers.pause); pw.Write(queue.ID); Send(pw.GetBytes()); } public int GetOverallProgress() { int overall = 0; foreach (KeyValuePair< int , TransferQueue> pair in _transfers) { overall += pair.Value.Progress; } System.Diagnostics.Trace.WriteLine( string .Format( "1. overall = {0}" , overall)); if (overall > 0) { overall = (overall * 100) / (_transfers.Count * 100); } System.Diagnostics.Trace.WriteLine( string .Format( "2. overall = {0}" , overall)); if (overall > 100) overall = 100; return overall; } public void Send( byte [] data) { if (Closed) return ; lock ( this ) { try { _baseSocket.Send(BitConverter.GetBytes(data.Length), 0, 4, SocketFlags.None); _baseSocket.Send(data, 0, data.Length, SocketFlags.None); } catch { Close(); } } } public void Close() { Closed = true ; _baseSocket.Close(); if (_transfers != null ) { _transfers.Clear(); _transfers = null ; } _buffer = null ; OutputFolder = null ; if (Disconnected != null ) Disconnected( this , EventArgs.Empty); } private void process() { PacketReader pr = new PacketReader(_buffer); Headers header = (Headers)pr.ReadByte(); switch (header) { case Headers.Queue: { int id = pr.ReadInt32(); string fileName = pr.ReadString(); long length = pr.ReadInt64(); TransferQueue queue = TransferQueue.CreateDownloadQueue( this , id, Path.Combine(OutputFolder, Path.GetFileName(fileName)), length); _transfers.Add(id, queue); if (Queued != null ) { Queued( this , queue); } } break ; case Headers.Start: { int id = pr.ReadInt32(); if (_transfers.ContainsKey(id)) { _transfers[id].Start(); } } break ; case Headers.Stop: { int id = pr.ReadInt32(); if (_transfers.ContainsKey(id)) { TransferQueue queue = _transfers[id]; queue.Stop(); queue.Close(); if (Stopped != null ) { Stopped( this , queue); } _transfers.Remove(id); } } break ; case Headers.pause: { int id = pr.ReadInt32(); if (_transfers.ContainsKey(id)) { _transfers[id].Pause(); } } break ; case Headers.Chunk: { int id = pr.ReadInt32(); long index = pr.ReadInt64(); int size = pr.ReadInt32(); byte [] buffer = pr.ReadBytes(size); TransferQueue queue = _transfers[id]; queue.Write(buffer, index); queue.Progress = ( int )((queue.Transferred * 100) / queue.Length); if (queue.LastProgress < queue.Progress) { queue.LastProgress = queue.Progress; if (ProgressChanged != null ) { ProgressChanged( this , queue); } if (queue.Progress == 100) { queue.Close(); if (Complete != null ) { Complete( this , queue); } } } } break ; } pr.Dispose(); } private void receiveCallback(IAsyncResult ar) { try { int found = _baseSocket.EndReceive(ar); if (found >= 4) { _baseSocket.Receive(_buffer, 0, 4, SocketFlags.None); int size = BitConverter.ToInt32(_buffer, 0); int read = _baseSocket.Receive(_buffer, 0, size, SocketFlags.None); while (read < size) { read += _baseSocket.Receive(_buffer, read, size - read, SocketFlags.None); } process(); } Run(); } catch { Close(); } } internal void callProgressChanged(TransferQueue queue) { if (ProgressChanged != null ) ProgressChanged( this , queue); } } |
'C# with TCP/IP' 카테고리의 다른 글
[Program C#] 패킷을 이용한 데이타 전송 (0) | 2015.05.25 |
---|---|
[Program C#] Check all client connection. (0) | 2015.05.20 |
[Program C#]이미지 파일과 텍스트 전송 - 2 (1) | 2015.04.02 |
[Program C#]이미지 파일과 텍스트 전송 - 1 (0) | 2015.03.26 |
[Program C#] SslStream 을 이용한 통신 방법 (1) | 2015.03.20 |