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2015. 1. 2. 16:39 C# with TCP/IP

프로그램 설명


msdn 사이트에 있는 예제를 조금 수정해서 작성했습니다.

원본 소스는 아래와 같습니다.


비동기 서버 예제 : http://msdn.microsoft.com/ko-kr/library/bew39x2a(v=vs.110).aspx

비동기 클라이언트 예제 : http://msdn.microsoft.com/ko-kr/library/fx6588te(v=vs.110).aspx


윈도우 버전으로 변경하는 중에 서버 소스는 변경할 부분이 별로 없지만 클라이언트 소스는 문제가 여러가지 발생하여 기본 골격을 변경했습니다.


클라이언트 소스에 나오는 부분을 client class 를 만들어 따로 저장 했으며, 화면 부분은 delegate 를 이용해서 진행 상황의 데이타를 보여 주는 구조를 가지고 있습니다. 


client.cs 는 첨부 파일로 올려 놓습니다.

 

Client.cs



실행 후



메시지 전송 후




프로그램 작성 순서


1. 소켓/쓰레드과 관련한 네임스페이스를 서버/클라이언트 모두에 포함 시킵니다.

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using System.Net;
using System.Net.Sockets;
using System.Threading;


2. 서버 프로그램

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public partial class MainForm : Form
{
   // Thread signal.
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    // Golobal Sockeet define for listener
    public Socket g_listener = null;
 
    public MainForm()
    {
        InitializeComponent();
        FormClosing += new FormClosingEventHandler(MainForm_FormClosing);
    }
 
    public void MainForm_FormClosing(object sender, FormClosingEventArgs e)
    {
        if (g_listener != null)
        {
            g_listener.Close();
            g_listener.Dispose();
        }
 
        Application.Exit();
    }
 
    private void btnListen_Click(object sender, EventArgs e)
    {
        // button disabled.
        btnListen.Enabled = false;
 
        // Data buffer for incoming data
        byte[] bytes = new byte[10240];
 
        // Establish the local endpoint for the socket
        // The ip address of the computer
        // running the listener is "192.168.0.12" 예제로...
        IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIPAddress()), 11000);
 
        // Create a TCP/IP socket
        g_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
        // Bind the socket to the local endpoint and listen for incoming connections.
        try
        {
            g_listener.Bind(localEndPoint);
            g_listener.Listen(100);
 
            new Thread(delegate()
                {
                    while (true)
                    {
                        // Set the event to nonsignaled state
                        allDone.Reset();
 
                        // Start an asynchronous socket to listen for connections.
                        Invoke((MethodInvoker)delegate
                        {
                            listBox1.Items.Add("Waiting for a connection...");
                        });
                        g_listener.BeginAccept(new AsyncCallback(AcceptCallback), g_listener);
 
                        // Waiting until a connection is made before continuing.
                        allDone.WaitOne();
                    }
                }).Start();
        }
        catch (SocketException se)
        {
            MessageBox.Show(string.Format("StartListening [SocketException] Error : {0} ", se.Message.ToString()));
        }
        catch (Exception ex)
        {
            MessageBox.Show(string.Format("StartListening [Exception] Error : {0} ", ex.Message.ToString()));
        }
    }
 
    public void AcceptCallback(IAsyncResult ar)
    {
        // Signal the main thread to continue
        allDone.Set();
 
        // Get the socket that handles the client request.
        Socket listener = ar.AsyncState as Socket;
        Socket handler = listener.EndAccept(ar);
 
        // Create the state object
        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
    }
 
    public void ReadCallback(IAsyncResult ar)
    {
        string content = string.Empty;
 
        // Retrieve the state object and the handler socjet
        // from the asynchronous state object
        StateObject state = ar.AsyncState as StateObject;
        Socket handler = state.workSocket;
 
        // Read data from the client socket
        int bytesRead = handler.EndReceive(ar);
 
        if (bytesRead > 0)
        {
            // There might be more data, so store the data received so far
            state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));
 
            // Check for end-of-flag tag. If it is no there,
            // Read more data
            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1)
            {
                // All the data has been read from the
                // client. Display it on the console.
                Invoke((MethodInvoker)delegate
                {
                    content = TruncateLeft(content, content.Length - 5);
                    listBox1.Items.Add(string.Format("Read {0} bytes from socket. Data : {1}", content.Length , content));
                });
 
                // Echo the data back to the client
                Send(handler, content);
            }
            else
            {
                // Not all data received. Get more
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
            }
        }
    }
 
    public void Send(Socket handler, string data)
    {
        // Convert the string data byte data using UTF8 encoding.
        byte[] byteData = Encoding.UTF8.GetBytes(data);
 
        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(SendCallback), handler);
    }
 
    public void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object
            Socket handler = ar.AsyncState as Socket;
 
            // Complete sending the data to remote device
            int bytesSent = handler.EndSend(ar);
            Invoke((MethodInvoker)delegate
            {
                listBox1.Items.Add(string.Format("Sent {0} bytes to client", bytesSent));
                listBox1.Items.Add("");
            });
             
            handler.Shutdown(SocketShutdown.Both);
            handler.Close();
        }
        catch (SocketException se)
        {
            MessageBox.Show(string.Format("SendCallback [SocketException] Error : {0} ", se.Message.ToString()));
        }
        catch (Exception ex)
        {
            MessageBox.Show(string.Format("SendCallback [Exception] Error : {0} ", ex.Message.ToString()));
        }
    }
 
    public string TruncateLeft(string value, int maxLength)
    {
        if (string.IsNullOrEmpty(value)) return value;
        return value.Length <= maxLength ? value : value.Substring(0, maxLength);
    }
 
    // Get local IP
    public string LocalIPAddress()
    {
        IPHostEntry host;
        string localIP = "";
        host = Dns.GetHostEntry(Dns.GetHostName());
        foreach (IPAddress ip in host.AddressList)
        {
            if (ip.AddressFamily == AddressFamily.InterNetwork)
            {
                localIP = ip.ToString();
                return localIP;
            }
        }
        return "127.0.0.1";
    }
 
    private void btnDataClear_Click(object sender, EventArgs e)
    {
        listBox1.Items.Clear();
    }
}
 
// State object for reading client data asynchronously
public class StateObject
{
    // Client socket
    public Socket workSocket = null;
    // Size of receive buffer
    public const int BufferSize = 1024;
    // Receive buffer
    public byte[] buffer = new byte[BufferSize];
    // Received data string
    public StringBuilder sb = new StringBuilder();
}


3. 클라이언트 프로그램

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private Client client;
public MainForm()
{
    InitializeComponent();
    FormClosing += new FormClosingEventHandler(MainForm_FormClosing);
}
 
private void client_OnDisconnect(Client sender)
{
    UpdateUIListBoxInfo("Disconnected");
}
 
private void client_OnReceive(string receiveData)
{
    string content = string.Format("receiveData : {0}", receiveData);
    UpdateUIListBoxInfo(content);
    UpdateUIListBoxInfo("");
}
 
private void client_OnSend(Client sender, int bytesSent)
{
    string content = string.Format("Sent {0} bytes to server.", bytesSent);
    UpdateUIListBoxInfo(content);   
}
 
private void client_OnConnect(Client sender, bool connected)
{
    if (connected)
    {
        UpdateUIListBoxInfo("Connection Accepted.....");
    }
}
 
public void MainForm_FormClosing(object sender, FormClosingEventArgs e)
{
    if (client.Connected)
        client.Close();
 
    Application.Exit();
}
 
private void btnSend_Click(object sender, EventArgs e)
{
    client = new Client(txtServerIP.Text);
    client.OnConnect += new Client.OnConnectEventHandler(client_OnConnect);
    client.OnSend += new Client.OnSendEventHandler(client_OnSend);
    client.OnReceive += new Client.OnReceiveEventHandler(client_OnReceive);
    client.OnDisconnect += new Client.OnDisconnectEventHandler(client_OnDisconnect);
 
    string sendData = txtContent.Text;
    client.StartClient(sendData);
}
 
private void UpdateUIListBoxInfo(string content)
{
    if (listBox1.InvokeRequired)
    {
        listBox1.BeginInvoke(new MethodInvoker(delegate
        {
            listBox1.Items.Add(content);
        }));
    }
    else
        listBox1.Items.Add(content);
}


posted by 따시쿵
2014. 12. 26. 16:47 C# with TCP/IP

프로그램 설명


msdn 사이트에 있는 예제를 조금 수정해서 작성했습니다.

원본 소스는 아래와 같습니다.


비동기 서버 예제 : http://msdn.microsoft.com/ko-kr/library/bew39x2a(v=vs.110).aspx

비동기 클라이언트 예제 : http://msdn.microsoft.com/ko-kr/library/fx6588te(v=vs.110).aspx


비동기로 소켓을 실행하기 위해 ManualResetEvent 클래스를 사용해서 thread 간 통신을 하며, StateObject class 를 만들어서 받을 데이타를 정의하는 부분이 추가 되었으며, 비동기 호출 method 들(beginAccept, beginReceive, beginSend)을 호출합니다.  


다른 부분들은 동기 서버/클라이언트의 추가 함수들을 같이 사용했습니다.(문자열 자르기, 로컬 아이피 가져오기)


초기에 실행하면 다른점이 보이는데 이 부분이 실제로 비동기 호출을 담당하는 부분이며 소켓을 통해서 데이타를 주고 받는 부분이 비동기로 구현되어 있습니다.


실행 후



메시지 전송 후



프로그램 작성 순서


1. 소켓/쓰레드과 관련한 네임스페이스를 서버/클라이언트 모두에 포함 시킵니다.

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using System.Net;
using System.Net.Sockets;
using System.Threading;


2. 서버 프로그램


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// State object for reading client data asynchronously
public class StateObject
{
    // Client socket
    public Socket workSocket = null;
    // Size of receive buffer
    public const int BufferSize = 1024;
    // Receive buffer
    public byte[] buffer = new byte[BufferSize];
    // Received data string
    public StringBuilder sb = new StringBuilder();
}
 
class Program
{
    // Thread signal
    public static ManualResetEvent allDone = new ManualResetEvent(false);
 
    public static string TruncateLeft(string value, int maxLength)
    {
        if (string.IsNullOrEmpty(value)) return value;
        return value.Length <= maxLength ? value : value.Substring(0, maxLength);
    }
 
    // Get local IP
    public static string LocalIPAddress()
    {
        IPHostEntry host;
        string localIP = "";
        host = Dns.GetHostEntry(Dns.GetHostName());
        foreach (IPAddress ip in host.AddressList)
        {
            if (ip.AddressFamily == AddressFamily.InterNetwork)
            {
                localIP = ip.ToString();
                return localIP;
            }
        }
        return "127.0.0.1";
    }
 
    private static void StartListening()
    {
        // Data buffer for incoming data
        byte[] bytes = new byte[1024];
 
        // Establish the local endpoint for the socket
        // running the listener is "192.168.0.12" 테스트 아이치
        IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIPAddress()), 11000);
 
 
        // Create a TCP/IP socket
        Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
        // Bind the socket to the local endpoint and listen for incoming connecions.
        try
        {
            listener.Bind(localEndPoint);
            listener.Listen(100);
 
            while(true)
            {
                // Set the event to nonsignaled state
                allDone.Reset();
 
                // Start an asynchronous socket to listen for connections.
                Console.WriteLine("\nWaiting for a connections...");
                listener.BeginAccept(new AsyncCallback(AcceptCallback) , listener);
 
                // Wait until a connection is made before running
                allDone.WaitOne();
 
            }
        }
        catch (SocketException se)
        {
            Console.WriteLine("StartListening[SocketException] Error : {0} ", se.Message.ToString());
        }
        catch (Exception ex)
        {
            Console.WriteLine("StartListening[Exception] Error : {0} ", ex.Message.ToString());
        }
 
        Console.WriteLine("\nPress ENTER to continue.....\n");
        Console.ReadLine();
    }
 
    public static void AcceptCallback(IAsyncResult ar)
    {
        // Signal the main thread to continue.
        allDone.Set();
 
        // Get the socket that handles the client socket
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);
 
        // Create the socket object
        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
    }
 
    public static void ReadCallback(IAsyncResult ar)
    {
        string content = string.Empty;
 
        // Retrieve the state object and the handler socket
        // from the asynchronous state object
        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;
 
        // Read data from the client socket
        int bytesRead = handler.EndReceive(ar);
 
        if (bytesRead > 0)
        {
            // There might be more data, so store the data received so far
            state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));
 
            // Check for end-of-file tag. If it it not there, read more data
            content = state.sb.ToString();
            if (content.IndexOf("<eof>") > -1)
            {
                // All the data has been read from the
                // client. DIsplay it on the console.
                content = TruncateLeft(content, content.Length - 5);
                Console.WriteLine("Read {0} bytes from socket \nData : {1}", content.Length, content);
 
                // Echo the data back to the client                   
                Send(handler, content);
            }
            else
            {
                // Not all data received. Get more
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0 , new AsyncCallback(ReadCallback), state);
            }
        }
    }
 
    private static void Send(Socket handler, string data)
    {
        // Convert the string data to bytes data using UTF8 encoding
        byte[] byteData = Encoding.UTF8.GetBytes(data);
 
        // Being sending the data to the remote device
        handler.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback) , handler);
    }
 
    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object
            Socket handler = ar.AsyncState as Socket;
 
            // Complete sending the data to the remote device
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);
 
            handler.Shutdown(SocketShutdown.Both);
            handler.Close();
        }
        catch (SocketException se)
        {
            Console.WriteLine("SendCallback[SocketException] Error : {0} ", se.Message.ToString());
        }
        catch (Exception ex)
        {
            Console.WriteLine("SendCallback[Exception] Error : {0} ", ex.Message.ToString());
        }
    }
 
    static void Main(string[] args)
    {
        StartListening();
    }
}


3. 클라이언트 프로그램

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#region State object define
// State object for receiving data from reomte device
public class StateObject
{
    // Client socket
    public Socket workSocket = null;
    // Size of receive buffer
    public const int BufferSize = 256;
    // Receive buffer
    public byte[] buffer = new byte[BufferSize];
    // Received data string
    public StringBuilder sb = new StringBuilder();
}
#endregion
 
class Program
{
    // The port number for the remote device
    private const int port = 11000;
 
    // ManaulResetEvent instances signal completion
    private static ManualResetEvent connectDone = new ManualResetEvent(false);
    private static ManualResetEvent sendDone = new ManualResetEvent(false);
    private static ManualResetEvent receiveDone = new ManualResetEvent(false);
 
    // The response from the remote device
    private static String response = String.Empty;
 
    private static void StartClient()
    {
        // Connect to a remote device
        try
        {
            // Establish the remote endpoint for the socket
            // The name of
            // remote device 아이피 "192.168.0.12" : 테스트 목적
            IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse("192.168.0.12"), port);
             
            // Create a TCP/IP socket
            Socket client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
 
            // Connect to the remote endpoint
            client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
            connectDone.WaitOne();
 
            // Send user input data to the remote device
            Console.Write("전송할 메시지를 입력해 주세요 : ");
            string sendData = Console.ReadLine() + "<eof>";
            Send(client, sendData);
            sendDone.WaitOne();
 
            // Receive the response from the remote device.
            Receive(client);
            receiveDone.WaitOne();
 
            // Write the response to the console
            Console.WriteLine("Response received : {0}", response);
 
            // Release the socket
            client.Shutdown(SocketShutdown.Both);
            client.Close();
        }
        catch (SocketException se)
        {
            Console.WriteLine("StartClient SocketException Error : {0} ", se.Message.ToString());
        }
        catch (Exception ex)
        {
            Console.WriteLine("StartClient Exception Error : {0} ", ex.Message.ToString());
        }
    }
 
    private static void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object
            Socket client = (Socket)ar.AsyncState;
 
            // Complete the connection
            client.EndConnect(ar);
 
            Console.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());
 
            // Signal that the connection has been made
            connectDone.Set();
        }
        catch (SocketException se)
        {
            Console.WriteLine("ConnectCallback SocketException Error : {0} ", se.Message.ToString());
        }
        catch(Exception ex)
        {
            Console.WriteLine("ConnectCallback Exception Error : {0} ", ex.Message.ToString());
        }
    }
 
    private static void Receive(Socket client)
    {
        try
        {
            // Create the state object
            StateObject state = new StateObject();
            state.workSocket = client;
 
            // Begin receiving the data from the remote device
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
        }
        catch (SocketException se)
        {
            Console.WriteLine("Receive SocketException Error : {0} ", se.Message.ToString());
        }
        catch (Exception ex)
        {
            Console.WriteLine("Receive Exception Error : {0} ", ex.Message.ToString());
        }
    }
 
    private static void ReceiveCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the state object and the client socket
            // from the asynchronous state object
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;
 
            // Read data from the remote device
            int bytesRead = client.EndReceive(ar);
 
            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far
                state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));
 
                // Get the rest of the data
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
            }
            else
            {
                // All the data has arrived; put it in response
                if (state.sb.Length > 1)
                    response = state.sb.ToString();
 
                // Signal that all bytes have been received.
                receiveDone.Set();
            }
 
        }
        catch (SocketException se)
        {
            Console.WriteLine("ReceiveCallback SocketException Error : {0} ", se.Message.ToString());
        }
        catch (Exception ex)
        {
            Console.WriteLine("ReceiveCallback Exception Error : {0} ", ex.Message.ToString());
        }
    }
 
    private static void Send(Socket client, string data)
    {
        // Convert the string data to byte data using UTF8 encoding
        byte[] byteData = Encoding.UTF8.GetBytes(data);
 
        // Being sending the data to the remote device
        client.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(SendCallback), client);
    }
 
    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object
            Socket client = ar.AsyncState as Socket;
 
            // Complete sending the data to the remote device
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server", bytesSent);
 
            // Signal that all bytes have been sent
            sendDone.Set();
        }
        catch (SocketException se)
        {
            Console.WriteLine("SendCallback SocketException Error : {0} ", se.Message.ToString());
        }
        catch (Exception ex)
        {
            Console.WriteLine("SendCallback Exception Error : {0} ", ex.Message.ToString());
        }
    }
    static void Main(string[] args)
    {
        StartClient();
        Console.ReadLine();
    }
}


posted by 따시쿵
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