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Notice

2015. 1. 2. 16:39 C# with TCP/IP

프로그램 설명


msdn 사이트에 있는 예제를 조금 수정해서 작성했습니다.

원본 소스는 아래와 같습니다.


비동기 서버 예제 : http://msdn.microsoft.com/ko-kr/library/bew39x2a(v=vs.110).aspx

비동기 클라이언트 예제 : http://msdn.microsoft.com/ko-kr/library/fx6588te(v=vs.110).aspx


윈도우 버전으로 변경하는 중에 서버 소스는 변경할 부분이 별로 없지만 클라이언트 소스는 문제가 여러가지 발생하여 기본 골격을 변경했습니다.


클라이언트 소스에 나오는 부분을 client class 를 만들어 따로 저장 했으며, 화면 부분은 delegate 를 이용해서 진행 상황의 데이타를 보여 주는 구조를 가지고 있습니다. 


client.cs 는 첨부 파일로 올려 놓습니다.

 

Client.cs



실행 후



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프로그램 작성 순서


1. 소켓/쓰레드과 관련한 네임스페이스를 서버/클라이언트 모두에 포함 시킵니다.

using System.Net;
using System.Net.Sockets;
using System.Threading;


2. 서버 프로그램

    public partial class MainForm : Form
    {
       // Thread signal.
        public static ManualResetEvent allDone = new ManualResetEvent(false);
        // Golobal Sockeet define for listener 
        public Socket g_listener = null;

        public MainForm()
        {
            InitializeComponent();
            FormClosing += new FormClosingEventHandler(MainForm_FormClosing);
        }

        public void MainForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (g_listener != null)
            {
                g_listener.Close();
                g_listener.Dispose();
            }

            Application.Exit();
        }

        private void btnListen_Click(object sender, EventArgs e)
        {
            // button disabled.
            btnListen.Enabled = false;

            // Data buffer for incoming data
            byte[] bytes = new byte[10240];

            // Establish the local endpoint for the socket
            // The ip address of the computer
            // running the listener is "192.168.0.12" 예제로...
            IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(LocalIPAddress()), 11000);

            // Create a TCP/IP socket
            g_listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

            // Bind the socket to the local endpoint and listen for incoming connections.
            try
            {
                g_listener.Bind(localEndPoint);
                g_listener.Listen(100);

                new Thread(delegate()
                    {
                        while (true)
                        {
                            // Set the event to nonsignaled state
                            allDone.Reset();

                            // Start an asynchronous socket to listen for connections.
                            Invoke((MethodInvoker)delegate
                            {
                                listBox1.Items.Add("Waiting for a connection...");
                            });
                            g_listener.BeginAccept(new AsyncCallback(AcceptCallback), g_listener);

                            // Waiting until a connection is made before continuing.
                            allDone.WaitOne();
                        }
                    }).Start();
            }
            catch (SocketException se)
            {
                MessageBox.Show(string.Format("StartListening [SocketException] Error : {0} ", se.Message.ToString()));
            }
            catch (Exception ex)
            {
                MessageBox.Show(string.Format("StartListening [Exception] Error : {0} ", ex.Message.ToString()));
            }
        }

        public void AcceptCallback(IAsyncResult ar)
        {
            // Signal the main thread to continue
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = ar.AsyncState as Socket;
            Socket handler = listener.EndAccept(ar);

            // Create the state object
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
        }

        public void ReadCallback(IAsyncResult ar)
        {
            string content = string.Empty;

            // Retrieve the state object and the handler socjet
            // from the asynchronous state object
            StateObject state = ar.AsyncState as StateObject;
            Socket handler = state.workSocket;

            // Read data from the client socket
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far
                state.sb.Append(Encoding.UTF8.GetString(state.buffer, 0, bytesRead));

                // Check for end-of-flag tag. If it is no there, 
                // Read more data
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1)
                {
                    // All the data has been read from the
                    // client. Display it on the console.
                    Invoke((MethodInvoker)delegate
                    {
                        content = TruncateLeft(content, content.Length - 5);
                        listBox1.Items.Add(string.Format("Read {0} bytes from socket. Data : {1}", content.Length , content));
                    });

                    // Echo the data back to the client
                    Send(handler, content);
                }
                else
                {
                    // Not all data received. Get more
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, SocketFlags.None, new AsyncCallback(ReadCallback), state);
                }
            }
        }

        public void Send(Socket handler, string data)
        {
            // Convert the string data byte data using UTF8 encoding.
            byte[] byteData = Encoding.UTF8.GetBytes(data);

            // Begin sending the data to the remote device.
            handler.BeginSend(byteData, 0, byteData.Length, SocketFlags.None, new AsyncCallback(SendCallback), handler);
        }

        public void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object
                Socket handler = ar.AsyncState as Socket;

                // Complete sending the data to remote device
                int bytesSent = handler.EndSend(ar);
                Invoke((MethodInvoker)delegate
                {
                    listBox1.Items.Add(string.Format("Sent {0} bytes to client", bytesSent));
                    listBox1.Items.Add("");
                });
                
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
            }
            catch (SocketException se)
            {
                MessageBox.Show(string.Format("SendCallback [SocketException] Error : {0} ", se.Message.ToString()));
            }
            catch (Exception ex)
            {
                MessageBox.Show(string.Format("SendCallback [Exception] Error : {0} ", ex.Message.ToString()));
            }
        }

        public string TruncateLeft(string value, int maxLength)
        {
            if (string.IsNullOrEmpty(value)) return value;
            return value.Length <= maxLength ? value : value.Substring(0, maxLength);
        }

        // Get local IP
        public string LocalIPAddress()
        {
            IPHostEntry host;
            string localIP = "";
            host = Dns.GetHostEntry(Dns.GetHostName());
            foreach (IPAddress ip in host.AddressList)
            {
                if (ip.AddressFamily == AddressFamily.InterNetwork)
                {
                    localIP = ip.ToString();
                    return localIP;
                }
            }
            return "127.0.0.1";
        }

        private void btnDataClear_Click(object sender, EventArgs e)
        {
            listBox1.Items.Clear();
        }
    }

    // State object for reading client data asynchronously
    public class StateObject
    {
        // Client socket
        public Socket workSocket = null;
        // Size of receive buffer
        public const int BufferSize = 1024;
        // Receive buffer
        public byte[] buffer = new byte[BufferSize];
        // Received data string
        public StringBuilder sb = new StringBuilder();
    }


3. 클라이언트 프로그램

        private Client client;
        public MainForm()
        {
            InitializeComponent();
            FormClosing += new FormClosingEventHandler(MainForm_FormClosing);
        }

        private void client_OnDisconnect(Client sender)
        {
            UpdateUIListBoxInfo("Disconnected");
        }

        private void client_OnReceive(string receiveData)
        {
            string content = string.Format("receiveData : {0}", receiveData);
            UpdateUIListBoxInfo(content);
            UpdateUIListBoxInfo("");
        }

        private void client_OnSend(Client sender, int bytesSent)
        {
            string content = string.Format("Sent {0} bytes to server.", bytesSent);
            UpdateUIListBoxInfo(content);    
        }

        private void client_OnConnect(Client sender, bool connected)
        {
            if (connected)
            {
                UpdateUIListBoxInfo("Connection Accepted.....");
            }
        }
        
        public void MainForm_FormClosing(object sender, FormClosingEventArgs e)
        {
            if (client.Connected)
                client.Close();

            Application.Exit();
        }

        private void btnSend_Click(object sender, EventArgs e)
        {
            client = new Client(txtServerIP.Text);
            client.OnConnect += new Client.OnConnectEventHandler(client_OnConnect);
            client.OnSend += new Client.OnSendEventHandler(client_OnSend);
            client.OnReceive += new Client.OnReceiveEventHandler(client_OnReceive);
            client.OnDisconnect += new Client.OnDisconnectEventHandler(client_OnDisconnect);

            string sendData = txtContent.Text;
            client.StartClient(sendData);
        }

        private void UpdateUIListBoxInfo(string content)
        {
            if (listBox1.InvokeRequired)
            {
                listBox1.BeginInvoke(new MethodInvoker(delegate
                {
                    listBox1.Items.Add(content);
                }));
            }
            else
                listBox1.Items.Add(content);
        }


posted by 따시쿵